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The Original Shareware 1.1
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The Original Shareware (WeMake CDs)(Volume 1.1)(CDs, Inc)(1993).iso
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box10.zip
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BOX.DOC
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1986-01-12
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2KB
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49 lines
╒═══════════════╕
╔═══════╧═══════════╗ │
║ ╠═══╡
║ Documentation ║ │
║ ║ │
┌──────╫───────────────────╢ │
╞══════╣ ║ │
┌───┘ ║ BOX ║ │
└───╥──────╢ v1.0 ║ │
║ ║ ╠═══╛
╙──────╢ 12/29/85 ║
╚═══════════════════╝
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A resident program that allows you to draw boxes and lines using most any
text editor.
To use it, mark the corners of the box or the ends of the line with happy
faces. Use Alt-1 () for single lines and Alt-2 () for double lines.
When you're ready, hit Alt-_ (underline) to draw the box/line. That's all
there is to it.
BOX works by generating keycodes to draw the box/line (getting the
intersections right) and stuffs them into a typeahead buffer. Your
editor should read them (via int16) and perform just as if you had typed
them in.
The only possible problems I can think of are:
..Both happy faces must be on the screen when you hit Alt-_. I read the
screen directly (B000/B800) so you gotta have an IBM compatible display
adaptor.
..Don't get right up against the right-most column or the bottom-most line.
I have no way of knowing what your text editor does after you type something
in column 80 (new line, scroll left, etc.).
..Make sure you are not in insert mode.
..Your editor must be reading the keyboard via DOS or BIOS calls. If he
intercepts int09, get another editor. There are good reasons to
address the screen directly (performance), but absolutely no reason
to read the keyboard directly.
═══════════════════════════════════════════════════════════════════════════════
┌────────────────────────┐
│ Robert Wagner │
│ BBS: 806-763-3375 │
└────────────────────────┘